Sega game gear samuri shodown
While both games move at about the same speed, the Genesis version has noticeably tighter controls that feel more accurate to the Neo Geo original than the SNES version. This, combined with it retaining more moves from the original game in hit detection if not necessarily in animation makes for a more fluid experience than the choppy, brazenly stripped down SNES game. Both versions have vastly inferior sound to the Neo Geo. The Genesis version comes out on top again, though both have to cut back significantly.
The music in the Genesis version is a bit better since the SNES uses some really weird sound samples. A final interesting note is that much of the dialogue is altered for both home versions. In the Genesis version, many quotes are clearly abbreviated to accomodate the Samurai Shodown font being displayed at a lower resolution in a much smaller text box literally just two lines of text across the top of the screen.
The SNES version however seems to have toned down the intensity of the dialogue rather than just the length. It looks a bit better than the Genesis version, and actually keeps all of the moves faithful to the arcade versions, even though there are still missing animation frames. It utilizes redbook audio to play music recorded straight from the Neo Geo version, and is the only bit version to completely include the intro, with Haohmaru slicing a tree in half including the narration omitted in the World version of the arcade game.
However, there are a few trade-offs — the announcer only speaks in-between matches but never before them i. All three bit versions lack zooming and suffer from pretty awful sound effects. Strangely enough, it was called Samurai Shodown even in Japan. At the time in , it was definitely the best port one could hope for. It looks almost exactly the same as the arcade version, with most of the frames, and CD quality music from the Neo Geo cart. It incorporates scaling unlike the bit ports, but unfortunately, any time the camera zooms out, the frame rate drops and the animation gets pretty choppy.
The Neo CD version, like most Neo CD games, very close to the original, but adds a ton of load times, subtracts some animation, and sticks in an arranged soundtrack. The extra buttons on the PlayStation controller also let you execute strong attacks without having to press two buttons simultaneously. The Game Boy versions offers cutscenes that redraw all of the characters in super deformed chibi style. Each match consists of three fights, and the first player to reach two victories will take the match.
For players. What does "Complete" mean? The buy and sell value of Samurai Shodown is based on how "complete" it is. Menu x. Don't have an account? Sign Up Guest Checkout. What's New? Forum Console Talk Genesis Does! Sega Mega CD. Last Jump to page: Results 1 to 15 of It became so popular that it was ported to nearly every system at the time.
Last edited by Josh; at PM. Once again, Neo Geo version is the best. Plus, both the Sega CD and Genesis versions don't have the fighter Earthquake or camera zoom, resulting in the fighters being in your face all the time. In the SNES version, in contrast, the characters are way too damn small. The Neo Geo and 3DO ports, on the other hand, are just right. Just stating the ports he did mention are not worth it if he's looking for the best port.
A lot of people on this forum do not seem to grasp the fun that can be had when comparing old ports, too many a times do I come here and see a thread titled "better port, Snes or Genesis?
Seriously guys, when we do these comparison threads lets just stick to the idea that it's still mmmkay? I don't need to be constantly reminded of the fact that Xbox Live now has a crappy emulation for download, or the fact that the PS2 has a "collection" disc. Originally Posted by NeoVamp. Who cares, DarkDragon? If the guy was looking for arcade versions he would have stated that. By the way, he is very experienced on fighting games, he knows it much better than you.
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