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A slight update to support the standard XYZ structure. In other words, this patch can now smooth a structure, provided it is in the XYZ format. Get the plugin from the QC Plugin Repository. At some point it seems natural to merge our fields in one plugin, for fun, and for the study of an idea. So this is a very experimental plugin to generate some city like geometry.

It already features a VertexArray Lerp, so that you can morph from one city to the other by using SaveStart and SaveTarget, then enabling interpolation, provided Start and Target are different.

This plugin iteration was coded by our young padawan soF. I like saying that: it could nuke your computer, or not. Drop a comment if you enjoy, drop a picture if you made something rad! Hello, i've followed the installation guide, also i've watched the video tutorial. QC isn't displaying into the patch library the kineme patches. I've restarted QC, i've rebooted my Mac but this doesn't help. I've: Tiger OSX QC ver. Nothing worked.

Neither the examples. Uhm where i fault? Also, the majority of our plugins won't work on Tiger ParticleTools won't, but LoadUserPlugins should, since it was designed for Tiger. Please include any info from Console.

If you keep running into problems, please e-mail me personally and we can get this worked out. My e-mail address is at the bottom of each kineme. Sorry, I know how boing those newbies are, who don't seem to get it working. But this is sad: I did everything like announced. Running None of them appears in QC.

Repaired the rights all that jazz. Nothing helped. Please list the plugins you're using. Only the former works in Tiger.

OK, Console doesn't tell me anything usefull here. Wait, how do I insert a picture here None of them appears in my QC. It just shows the patches that are there from the beginning of the first installation.

Would Console give me a separate "Quartz" list? Otherwise I don't see anything regarding quartz in all the Protocols.

StructureTools might be Leopard only. PhotoBooth can't access the camera any more since I installed the Patches. I Guess it's time for an update. Suppose everything will be fine then. Thanks for helping, but this is the part where I give up and get Leopard. Any thoughts? I was trying to look at some of the.

I've read the faqs and seen the tutorial, but something isn't working with: AudioTools, ParticleTools and TexturePatch. They are not shown in the Patch Creator List not on the list nor searching.

Kineme patches do not appear under the "Plug-In" category, which is what you took a screenshot of. You should find the patches you have installed under the "Kineme Audio", "Kineme Particle", and "Kineme Texture" categories.

I am interested in using some kinime plug-ins for a Cocoa application. If i copy a plug-in into the Resources section of the my project, will that assure it copies the plug-in along with the other application resources? Will my QComposition know it is there or will it only know about it if it is in the standard two locations. This is something I'm interested in as well. Putting it in the Resources section of the project should ensure that it gets copied to the product bundle's resources folder to make sure, build the project, and then explore the bundle to make sure it's there.

However, that's just the easy part. QCCompositions don't look through the app bundle to find QCPlugins, so you have to use some undocumented API stuff to load unofficial api plugins from your bundle. Let me know which set of QC objects you're using, and I'll try to whip up some sample code to show you how it's done.

Not which plugin you're using those are all loaded the same way. Ok, QCViews are fun, since you have to load stuff before Any app code starts running as soon as appkit kicks in, the QCView is loaded, and all QCPlugins, and you can't add them later and have them work. Cowboy Bitmap, right franz?

Fun stuff, that. This uses unofficial-api stuff there's no official way to do this. You must have the Quartz. I'm working on OS I added my QC Plugins in ressource folder, they appeared in the bundle ressources well.

Then I used your main. I believe that I have installed Kineme 3d , and GLtools 1. But Gltools doesn't show up in my patch library - or when I load a. My kineme core says it is installed, but I can't see it!

Any help much appreciated, I was moved to investigate this plug in after being amazed by George Toledo's work. Many thanks - I hope I haven't missed something simple - I have tried many things before posting.

It shouldn't make a difference if you put it in the User location or not. That should be fine in Instead, type in "gl", or just scroll down and see if any patches show up in the "Kineme GL" category. The "auto install" feature of Kinemecore should usually work and push the patch to your system without restarting QC if it's a new plugin to your system, but I believe I may have seen that fail in one instance very recently I was too busy on something else to take the time to check at that moment.

Given that, my thinking is that you should try a QC restart or maybe even a restart of the computer , just to make sure that everything is "ok". My bet is that after that, it will populate your list. I am accessing the GL tools no problem now - in fact I think they were probably there all along since I installed them, stupidly I was looking for an actual patch called gl tools - when of course there are many Gl Tools patches.

But your comments have helped me to clear up a couple of other important things. Cybero you were right about all those excess plug ins - they were not compatible with the current architecture, and Smokris thanks to your suggestion of looking at the Console I was able to establish this.

Now I am not getting any Console errors, beautiful. One last thing. Sorry to all early downloaders. Merry Xmas! A dirty plugin to convert a parallelogram back to a square. Needs some polishing, but strengthen my projection-mapping oriented plugin arsenal.

I was just stuck in the train from Geneva to Paris, due to bad weather conditions. Hopefully I had my laptop and a fully charged battery. Mesh emitting particles. Sample files included. Enjoy, download from the box. Sample file included. Hiya, we just spent all night tinkering our projection, trying to match the actual architecture as close as possible.

Thanks to MadMapper, the task was rather easy, although we found a few really annoying UI bugs.



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